Zibra AI - ecosystem of the AI-assisted complementary solutions for virtual content creation
Every year, the virtual worlds evolve. Every year, filling up these worlds with content takes more and more time and effort.
Here at ZibraAI, we develop a system of tools that bring a new level of realistic visual effects, improve and speed up the development process, and provide a hyper-personalized in-game experience to everyone, working along three main tracks: data compression, visual effects creation, and 3D content generation.
The ZibraAI Compression engine is a next-gen AI-powered solution for compressing virtual volumetric data. It drastically decreases the asset size and simplifies working with:
- Precomputed lighting,
- Baked visual effects.
The ZibraAI Effects engine is a system of powerful AI-based solutions for creating realistic and interactive real-time particle simulations.
The ZibraAI 3d content generation engine is an AI-based technology that speeds up the creation of 3D content for all virtual worlds.
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ZibraAI. Empowering game creators.
Zibra Liquids is a cross-platform tool for real-time liquid physics simulation and rendering.
The out-of-the-box solution allows adding interactive liquid to any game directly from the game engine. This tool is created for game developers, game designers, and VFX artists to make effects creation easier, upgrade graphics, add realistic physics, and improve scene performance.
Since 2013, Barthélémy has been co-led one of the three startups, which went on to raise $26m, hire 70 employees, and translated into the creation of Europe’s most impactful Deep Tech conference (Hello Tomorrow), the World’s first Artificial Imagination (Artomatix, acquired by Unity) and the Camera of the Metaverse (Powder, 1.5m+ installs).
Barthélémy has a background in strategy consulting (BCG), investment banking (Rothschild, Perella Weinberg), public affairs (Inspection des Finances, Institut de l’Entreprise), and American politics (’08 Hillary campaign, John Kerry Senate office).
“I’m fascinated by innovation, which comes from small teams of top talents obsessed by user experience who put technology at the service of widespread usage. I believe startups should differentiate from day 1, leading to both growth and defensibility”.
Gennady Gazin is an international businessman, investor, and philanthropist. He is a chairman of the Supervisory Board of VEON Ltd., a global telecom operator serving over 200 million subscribers across nine geographies, and an advisor at several private equity funds.
Mr. Gazin is also the Chairman of the Board of Directors of Genesis Philanthropy Group, an organization that focuses on preserving Jewish culture, heritage, and values in Russian-speaking Jewish communities across the globe. He is also a member of the Planning Committee of Taglit-Birthright Israel, a non-profit educational organization that sponsors ten-day heritage trips to Israel for young adults. From 2007 to 2012 Mr. Gazin served as the CEO of EastOne, an international investment group. Prior to EastOne, he worked at McKinsey’s New York and Moscow offices. He left as a Senior Partner in charge of the CIS practice.
During his 14-year consulting career, he was an active member of the Telecommunications practice and advised multiple corporate transformations for some of the largest Russian and Ukrainian business groups. Mr. Gazin holds an MBA degree from the Wharton School of the University of Pennsylvania, a BS degree in Electrical Engineering from Cornell University, and MS in Electrical Engineering from Stanford University.
Sergey is a tech entrepreneur, international investor, one of the first visionaries who funded Reface, the globally acclaimed viral face-swap video app. Sergey is involved in over 30 IT companies as a founder and leader, including Roosh Ventures, a multi-stage fund that boosts tech startups, and Pawa, an ML venture studio from Ukraine.
“I am committed to putting Ukraine on the global AI map and making Pawa the largest ML venture studio in Europe. Another goal of mine is to gradually change the local IT landscape not just with business ideas but also by creating opportunities for the younger generation of tech students. This goal inspired me to initiate the “STEM is FEM” educational project for young women. It motivates them to pursue an education and career in STEM and catalyze gender equality and diversity in this field”.
Kyle is an accomplished marketing and PR professional, angel investor, and co-founder at the AI-powered app Reface.
During his more than a decade-long career, Kyle has been honing his skills and deepening his expertise in marketing and PR. In 2014, he founded Adwise Agency that provides a full range of online promotion services for advertisers and business owners.
Sviatoslav began his entrepreneurial journey in his 20s, creating his first business whilst still pursuing law and international business degrees at Taras Shevchenko National University of Kyiv. He had went on to lead at Vostok Ventures before his passion for gaming led him to becoming CEO of Room 8 Studio; a games development company responsible for the award-winning puzzler Cyto and Piano City — later featured globally by Apple and promoted by Starbucks. Sviatoslav’s unique blend of entrepreneurial vision, business and law acumen, and passion for gaming has led him to oversee entire production cycles for games whilst keeping day-to-day business running and flourishing.
Room 8 Studio expanded to become the Room 8 Group, where Sviatoslav currently works as Chairman; remaining deeply involved in the day-to-day running of the Group whilst overseeing its expansion to a team of more than 1,000 people in 6 countries. Room 8 now works with 7 of the world’s top 10 games publishers as a production and creative partner, being focused on latest technologies and innovations in user experience.
Benjamin is the co-founder of Darewise Entertainment, a Paris-based video game and entertainment studio focused on the creation of massive persistent games in the decentralized world. Before Darewise, Benjamin led Strategic Planning for online games and held the Monetization and Game Director roles at Ubisoft where he contributed to successful AAA titles such as Assassin’s Creed or TheDivision. Benjamin began his career as an Investment Banker at Lazard before following his passion for video games and the metaverse. Benjamin graduated in Economics and Finance from The University of Chicago and Paris Dauphine.