Here at ZibraAI, we bring a new level of realistic visual effects, improve and speed up the development process, and bring a hyper-personalized in-game experience to everyone.
We’re a deep-tech Ukrainian startup, and we’ve developed the first ever one-shot neural 3D geometry representation pipeline that takes 3D processing to the next level with our AI-based approach. With small add-ons, it enables in-game physics optimizations, graphics improvement, and 3D content generation.
Applications сurrently in the works:
- Real-time tools for multiple particle simulation and the ability to interact with objects of complex shapes.
- A standalone web tool for converting text and sketch inputs into 3D content and characters.
Liquids Plugin
Zibra Liquids is a cross-platform plugin for real-time fluid physics simulation and rendering.
The out-of-the-box solution allows adding water to any game directly from the Unity3D engine. This tool is created for game developers, game designers, and VFX artists to make effects creation easier, upgrade graphics, add realistic physics, and improve scene performance.