The next generation of computing is becoming spatial.
AI is learning to understand the physical world, while digital experiences are becoming richer, more dynamic, and more simulation-driven.
3D and 4D datasets are 1,000–10,000× larger than conventional media, turning storage, transfer, and processing into a fundamental infrastructure challenge.
Zibra builds the GPU-native data layer that makes spatial data practical at scale. Zibra's core technology keeps complex 3D and 4D data compact, streamable, and directly usable by GPU applications.
Smaller data means faster workflows, lower infrastructure costs, and entirely new real-time use cases.
Explore our technology →
How compressed pages are laid out so that spatial regions, fields, and timesteps can be addressed independently without decompressing the whole dataset.
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Progressive loading strategies that make the first required timestep available before the rest of a time-varying dataset has transferred.
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Reading point attributes out of full mesh datasets without fetching topology, and what that changes for data-loading throughput.
Read more →Physics AI is emerging as a new foundation for industrial computing, enabling machines to learn how real physical systems behave across fluids, structures, materials, motion, and interaction.
ZibraXYZ removes the data bottleneck.
ZibraXYZ provides the data layer for this transition, making massive simulation and sensor datasets faster to store, move, visualize, and feed into AI workflows.
Explore ZibraXYZ →Virtual worlds are becoming richer, more dynamic, and more simulation-driven. High-quality volumetric effects and animated geometry are increasingly limited by the cost of storing, moving, and playing back the underlying data.
ZibraVDB and ZibraGDS remove that constraint.
Our technology enables studios and real-time creators to use more complex 3D content, move it through production faster, and bring simulation-quality assets into interactive experiences that were previously impractical.
Licensed to studios and engineering teams today.











We take part in the biggest industry events every year, where our work has been recognised with the VDS Growth Stage award, a live demo at SIGGRAPH Real-Time Live! and an Epic MegaGrant.


Our core team comes from AMD, Ubisoft, Nokia, Gameloft, Blackwood Games, Pingle and Arcadiium, where they worked on rendering, simulation and large-scale data infrastructure.
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