ZibraGDS

Animated Geometry Sequences in True Real-Time

How it works

[01]
Compression to optimize the data and reduce the file size 5-15 times.
[02]
Real-time per-meshlet decompression to get
the data on the fly.
[03]
Custom rendering pipeline that perfectly works in pair with a real-time decompressor.
[04]
Multiple times faster than UE Geometry Cache with lower memory footprint.

ZibraGDS Alpha Waitlist

Step

01

02

Your Industry:
What average polycount per frame for  
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