ZibraGDS
Animated Geometry Sequences in True Real-Time
How it works
[01]
Compression to optimize the data and reduce the file size 5-15 times.
[02]
Real-time per-meshlet decompression to get
the data on the fly.
the data on the fly.
[03]
Custom rendering pipeline that perfectly works in pair with a real-time decompressor.
[04]
Multiple times faster than UE Geometry Cache with lower memory footprint.
ZibraGDS Alpha Waitlist
Step
01
Step
02
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